Dice checks in PoET are d20 ± [X]d6 > 10, where X is the total difference between your modifier vs the target’s modifier.

This is functionally a pretty standard check for a d20 System, with the difference being the total remaining modifier becomes that many d6’s instead of a flat number.

Example Check

I want to use my +3 athletics to bust down a difficulty 2 door. Usually, this would be a “DC 12 Athletics Check” of d20+3 ≥ 12

PoET first simplifies out the modifiers. d20+3 ≥ 12d20+3 ≥ 10+2d20+1 ≥ 10

Then, replaces whatever modifier remains with a d6. d20+1 ≥ 10d20+1d6 ≥ 10

If I was going against a difficulty 4 door, my end result would be d20-2d6 ≥ 10 instead.

Outcome

Differences in modifiers scale fast, basically three times faster. 1

Outcome Table

Chances of rolling above 10
when you add N
d20+Nd20+Nd6d20+(N*3)
050%50%50%
155%67.5%65%
260%84.4%80%
365%95%95%
470%99%100%

chart (1).png

This fits the theme PoET is going for, where modifiers represent PoET Tiers of exponential narrative power – ranging from mundane to demigods, all while keeping the math small.

It quickly communicates that a tier 4 politician (e.g. a president) is way more powerful than a tier 1 politician (e.g. a town mayor), because he gets to roll with three d6’s in his favor.

It’s a bit like taking D&D and saying every skill/level/modifier/etc has to fall into the levels 0, 3, 6, 9, 12, and 15. Rather than each level representing a 5% Increase, it represents a 15% increase – that’s big.

Yes, you get the same result from a tier I vs tier 4 check as you would with a +3 vs a +12 check, but there’s something to be said for deleting all little numbers between them because they aren’t worth narratively tracking.

Footnotes

  1. since The average of any dice roll is half of its highest number plus .5